1. Homebrew gaming and the beginnings of vernacular digitality Author/Creator: Swalwell, Melanie, 1972- author Publication/Creation: Cambridge : The MIT Press, 2021 Resource Type: Book Access & Availability: Loading
2. Minor platforms in videogame history Author/Creator: Nicoll, Benjamin (Lecturer in digital media), author Publication/Creation: Amsterdam : Amsterdam University Press, 2019 Resource Type: Book Access & Availability: Loading
3. 2015 International Conference on Interactive Technologies and Games Author/Creator: Institute of Electrical and Electronics Engineers, author, issuing body Publication/Creation: Piscataway, NJ : IEEE, 2015 Resource Type: Book Access & Availability: Loading
4. Developer's dilemma : the secret world of videogame creators Author/Creator: O'Donnell, Casey, 1979-, author Publication/Creation: [Piscataqay, New Jersey] : IEEE Xplore, [2014] Resource Type: Book Access & Availability: Loading
5. Achievement relocked : loss aversion and game design Author/Creator: Engelstein, Geoffrey, author Publication/Creation: Cambridge : The MIT Press, [2020] Resource Type: Book Access & Availability: Loading
6. Unity Android game development by example : beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples Author/Creator: Finnegan, Thomas Publication/Creation: Birmingham : Packt Publishing, 2013 Resource Type: Book Edition: 1st edition Access & Availability: Loading
7. 3D game design with Unreal Engine 4 and Blender : combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments Author/Creator: Plowma, Jessica, author Publication/Creation: London : Bloomsbury Publishing (UK), 2024 Resource Type: Book Edition: First edition. Access & Availability: Loading
8. Hands-on game development with WebAssembly : learn WebAssembly C++ programming by building a retro space game Author/Creator: Battagline, Rick, author Publication/Creation: London : Bloomsbury Publishing (UK), 2024 Resource Type: Book Edition: 1st ed. Access & Availability: Loading
9. Mastering Adobe Animate 2021 : explore advanced techniques and best practices to design vivid animations and interactive content Author/Creator: Labrecque, Joseph, author Publication/Creation: London : Bloomsbury Publishing (UK), 2024 Resource Type: Book Edition: 1st ed. Access & Availability: Loading
10. OpenGL 4 shading language cookbook : build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 Author/Creator: Wolff, David, author Publication/Creation: London : Bloomsbury Publishing (UK), 2024 Resource Type: Book Edition: 3rd ed. Access & Availability: Loading