1. Death by video game : danger, pleasure, and obsession on the virtual frontline Author/Creator: Parkin, Simon, author Publication/Creation: Broooklyn, NY : Melville House Publishing, [2015] Resource Type: Book Access & Availability: Loading
2. Designing gamified systems : meaningful play in interactive entertainment, marketing and education Author/Creator: Gilbert, Sari, author Publication/Creation: New York : Focal Press, 2016 Resource Type: Book Access & Availability: Loading
3. Digital culture, play, and identity a World of Warcraft reader Publication/Creation: Cambridge, MA : MIT Press, c2008 Resource Type: Book Access & Availability: Loading
4. Digital game culture in Korea : the social at play Author/Creator: Chee, Florence M., 1979- author Publication/Creation: Lanham : Lexington Books, [2023] Resource Type: Book Access & Availability: Loading
5. The digital gaming handbook Publication/Creation: Boca Raton : CRC Press, 2020 Resource Type: Book Edition: First edition. Access & Availability: Loading
6. Digital generations : children, young people, and new media Publication/Creation: Mahwah, N.J. : Lawrence Erlbaum Associates, Publishers, 2006 Resource Type: Book Access & Availability: Loading
7. Digital intimacies Author/Creator: Rambukkana, Nathan, author, compiler Publication/Creation: New York, NY : Oxford University Press, [2020-] Resource Type: Journal, Newspaper or Serial Access & Availability: Loading
8. Digital play : the interaction of technology, culture and marketing Author/Creator: Kline, Stephen Publication/Creation: Montréal ; Ithaca [N.Y.] : McGill-Queen's University Press, [2003] Resource Type: Book Access & Availability: Loading
9. Digital Play The Interaction of Technology, Culture, and Marketing Author/Creator: Kline, Stephen Publication/Creation: Montréal : McGill-Queen's University Press, 2014 Resource Type: Book Access & Availability: Loading