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2. Making games for impact
3. Making virtual worlds Linden Lab and Second Life
4. Manettes & pixels : Histoire du jeu vidéo et Retrogaming
5. Manifestations of queerness in video games
6. Mapping digital game culture in China : from internet addicts to esports athletes
7. Masculinities in play
8. The meaning of video games gaming and textual studies
9. Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames
10. The military-entertainment complex
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