1. Panda3D 1.6 game engine beginner's guide Author/Creator: Mathews, David Brian Publication/Creation: Birmingham, U.K. : Packt Publishing Ltd., 2011 Resource Type: Book Access & Availability: Loading
2. Papa tu peux sauver la planète! : des jeux pour les enfants de 6 à 96 ans = Daddy you can save the planet! : games for children from 6 to 96 = Papa ty mozheshʹ sokhranitʹ nashu planetu! : igry dl͡ia deteĭ ot 6 do 96 Publication/Creation: Geneva, Switzerland : United Nations Information Service, [2007] Resource Type: Computer File Access & Availability: Loading
3. The paradox of transgression in games Author/Creator: Mortensen, Torill Elvira, author Publication/Creation: Abingdon, Oxon ; New York, NY : Routledge, 2020 Resource Type: Book Access & Availability: Loading
4. Paratextualizing games : investigations on the paraphernalia and peripheries of play Author/Creator: Beil, Benjamin Publication/Creation: Bielefeld, Germany : Transcript Verlag, [2021] Resource Type: Book Edition: 1st ed. Access & Availability: Loading
5. Peer pedagogies on digital platforms : learning with Minecraft Let's Play videos Author/Creator: Dezuanni, Michael, author Publication/Creation: Cambridge, Massachusetts : The MIT Press, [2020] Resource Type: Book Access & Availability: Loading
6. Pelitutkimuksen vuosikirja Publication/Creation: [Finland] : Suomen Pelitutkimuksen Seura, [2009]- Resource Type: Journal, Newspaper or Serial Access & Availability: Loading
7. Periodismo inmersivo : la influencia de la realidad virtual y del videojuego en los contenidos informativos Author/Creator: Domínguez, Eva, author Publication/Creation: Barcelona : Editorial UOC, 2013 Resource Type: Book Access & Availability: Loading
8. The peripheral Author/Creator: Gibson, William, 1948- Publication/Creation: New York, New York : G.P. Putnam's Sons, [2014] Resource Type: Book Access & Availability: Loading
9. The persistence of code in game engine culture Author/Creator: Freedman, Eric, author Publication/Creation: New York, NY : Routledge, 2020 Resource Type: Book Access & Availability: Loading
10. The persistence of code in game engine culture Author/Creator: Freedman, Eric, author Publication/Creation: New York : Routledge, Taylor & Francis Group, 2020 Resource Type: Book Access & Availability: Loading