21. Mainstreaming and game journalism Author/Creator: Nieborg, David B., author Publication/Creation: Cambridge, Massachusetts : The MIT Press, [2023] Resource Type: Book Access & Availability: Loading
22. The persistence of code in game engine culture Author/Creator: Freedman, Eric, author Publication/Creation: New York, NY : Routledge, 2020 Resource Type: Book Access & Availability: Loading
23. Toward a gameic world : new rules of engagement from Japanese video games Author/Creator: Whaley, Ben, author Publication/Creation: Ann Arbor, Michigan : University of Michigan Press, 2023 Resource Type: Book Access & Availability: Loading
24. Gaming utopia : ludic worlds in art, design, and media Author/Creator: Pederson, Claudia Costa, author Publication/Creation: Bloomington, Indiana : Indiana University Press, [2021] Resource Type: Book Access & Availability: Loading
25. Gaming utopia : ludic worlds in art, design, and media Author/Creator: Pederson, Claudia Costa, author Publication/Creation: Bloomington, Indiana : Indiana University Press, [2021] Resource Type: Book Edition: 1st ed. Access & Availability: Loading
26. The persistence of code in game engine culture Author/Creator: Freedman, Eric, author Publication/Creation: New York : Routledge, Taylor & Francis Group, 2020 Resource Type: Book Access & Availability: Loading
27. Ludotopia : spaces, places and territories in computer games Publication/Creation: Bielefeld : Transcript Verlag, [2019] Resource Type: Book Access & Availability: Loading
28. Player and avatar : the affective potential of videogames Author/Creator: Owen, David, author Publication/Creation: Jefferson, North Carolina : McFarland & Company, Inc., Publishers, 2017 Resource Type: Book Access & Availability: Loading
29. The player's power to change the game : ludic mutation Author/Creator: Schleiner, Anne-Marie, 1970- author Publication/Creation: Amsterdam : Amsterdam University Press, 2017 Resource Type: Book Access & Availability: Loading
30. El imperio de los videojuegos : adicción, negocios, distracción, recompensas, ideología, grafismo, simulación, propaganda, aplicaciones profesionales y mercantiles, inteligencia artificial... Publication/Creation: [Santiago, Chile] : Editorial Aún Creemos en los Sueños, [2014] Resource Type: Book Access & Availability: Loading