31. The digital gaming handbook Publication/Creation: Boca Raton : CRC Press, 2020 Resource Type: Book Edition: First edition. Access & Availability: Loading
32. Global games : production, circulation and policy in the networked era Author/Creator: Kerr, Aphra, author Publication/Creation: New York, NY : Routledge, 2017 Resource Type: Book Access & Availability: Loading
33. Death by video game : danger, pleasure, and obsession on the virtual frontline Author/Creator: Parkin, Simon, author Publication/Creation: Broooklyn, NY : Melville House Publishing, [2015] Resource Type: Book Access & Availability: Loading
34. Gameplay mode war, simulation, and technoculture Author/Creator: Crogan, Patrick Publication/Creation: Minneapolis : University of Minnesota Press, 2011 Resource Type: Book Access & Availability: Loading
35. Gaming matters art, science, magic, and the computer game medium Author/Creator: Ruggill, Judd Ethan Publication/Creation: Tuscaloosa : University of Alabama Press, c2011 Resource Type: Book Access & Availability: Loading
36. IEEE transactions on games Publication/Creation: Piscataway, NJ : Institute of Electrical Engineers, Inc., [2018]- Resource Type: Journal, Newspaper or Serial Access & Availability: Loading
37. GAME : the Italian Journal of Game Studies Publication/Creation: Reggio di Calabria, IT : [publisher not identified] Resource Type: Journal, Newspaper or Serial Access & Availability: Loading
38. Videogames and agency Author/Creator: Bódi, Bettina, author Publication/Creation: London, England ; New York, New York : Routledge, [2023] Resource Type: Book Access & Availability: Loading
39. Unreal engine virtual reality quick start guide : design and develop immersive virtual reality experiences with unreal engine 4 Author/Creator: Plowman, Jessica, author Publication/Creation: Birmingham ; Mumbai : Packt Publishing Ltd, 2019 Resource Type: Book Edition: 1st edition Access & Availability: Loading
40. Hands-on artificial intelligence with unreal engine : everything you want to know about game AI using blueprints or C++ Author/Creator: Sapio, Francesco, author Publication/Creation: Birmingham ; Mumbai : Packt Publishing Ltd, 2019 Resource Type: Book Access & Availability: Loading