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Collection
- Electronic mediations9
- Landmark video games6
- MediaMatters5
- Routledge advances in game studies5
- Digitalculturebooks3
- Technologies of the imagination3
- Cambridge elements. Elements in histories of emotions and the senses2
- Contemporary approaches to film and media series2
- Digital game studies2
- Fandom & cuture2
- Learning in doing : social, cognitive and computational perspectives2
- MetaLABprojects2
- New directions in aesthetics2
- Oxford bibliographies. Communication2
- Palgrave games in context2
- Playful thinking2
- Postmillennial pop2
- Princeton studies in culture and technology2
- Rhetoric, culture, and social critique2
- SAGE Research Methods. Cases2